Farming Incremental But With Guns Tools
Checklists that keep your coin spends and trophies honest.
Tools on this wiki are lightweight helpers—not cheat engines. Use them beside the game window while you plant, shoot, and shop.
Available tools
- Upgrade Checklist — tick S/A/B upgrade buckets as you buy them
- Achievement Tracker — watch Acts, coins, and crop destruction goals
- Session Planner — 20–45 minute templates for coins, arsenal, biomes, and trophies
How to use tools with guides
Open How to Play for the loop, Upgrade Priority for ranks, then tick boxes here so memory does not fail mid-avalanche. When a biome changes, glance at the Biomes Map and update your checklist with desert prep items.
What these tools are not
They do not inject scripts, modify memory, or bypass Steam. Farming Incremental But With Guns is a single-player Steam title—keep it clean. For store access use Official Links.
Suggested workflow
- Start a session with the upgrade checklist open.
- After each station visit, mark purchases.
- Every other session, update the achievement tracker.
- After patches, re-read Launch Notes and uncheck anything retuned.
Pair with Early Game Build or Late Game Build depending on your chapter.
Why lightweight tools beat fancy calculators
Farming Incremental But With Guns changes with patches and player skill. A brittle damage formula calculator would rot. Checklists survive because they track decisions, not unverified constants. Open the upgrade checklist during shopping and the achievement tracker during weekly planning. Close them during pure fun screenshot walks.
If we add tools later—perhaps a biome readiness quiz—they will follow the same philosophy: manual, honest, and linked to guides. No tool on this site will ask for account logins or download executables. Keep your trust budget for Steam and the developer’s own pages.
Tooling roadmap philosophy
We would rather ship two sharp checklists than ten broken calculators. If the community needs a damage sandbox later, it must cite patch dates and fail gracefully when tooltips change. Until then, use Guides for teaching, Tier Lists for ranking, Systems for lookup, and Tools for ticking. That separation keeps the header navigation honest on mobile and desktop alike.
Mobile and couch use
Open tools on a phone while the game runs on a TV with a DualSense. Large tap targets in the browser matter less than short lists you can glance at between station visits. That is another reason checklists beat complex calculators. If you are on desktop, keep the tools hub pinned beside Steam.
When you finish a goal, return to Guides for the next skill—not another empty tool idea. Tools close loops; guides open mastery.
Frequently Asked Questions
Quick answers to the most common questions.
Are these online calculators?
They are checklist-style tools you can follow while playing—no account required.
Do tools spoil Acts?
The achievement tracker lists Steam names; story details stay light.
Can I suggest a new tool?
Focus first on checklist accuracy after patches noted in [Launch Notes](/updates/launch-notes/).