Guides

Farming Incremental But With Guns Completion Route and 100% Path

A practical order for Acts, biomes, and Steam achievements.

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Completion Route

Completion in Farming Incremental But With Guns means different things: finishing Act beats, clearing biome gates, and ticking all seven Steam achievements. This completion route keeps those clocks from fighting each other.

Define completion before you grind

  • Story/Act completion — hidden Act 1–3 trophies.
  • Map completion — comfort in meadows, winter, and desert.
  • Achievement completion — coin and destruction tallies plus Acts.

Trying to 100% everything in your first evening is how soft locks happen. Use Achievements as the catalog and this page as the order.

Phase 1 — loop mastery

Before any Act pressure, complete a clean meadow loop using How to Play and the Early Game Build. You are ready for Phase 2 when medium crops die comfortably and growth never leaves you staring at dirt.

Phase 2 — enchant foothold

Open Crop Enchants and How to Grow Giant Crops. Enchant only after damage and growth foundations exist (Upgrade Priority). The embedded video shows large-scale grow-and-shoot pacing so you can visualize eclipse fantasy without rushing Acts blind.

Phase 3 — biome expansion

Follow the Biome Walkthrough and keep the Biomes Map open. Winter and desert are readiness checks, not tourism. If coin-per-minute drops after travel, retreat and rebuild with Coin Farming.

Phase 4 — Act pushes

Acts are progression bookmarks, not excuses to ignore economy. Before an Act push:

  1. Confirm damage vs local medium crops.
  2. Confirm a coin buffer for the next station cluster.
  3. Confirm you are not mid-achievement grind that wants opposite shops.

Then push. If an Act feels impossibly tanky, you are early—return to Late Game Build and Arsenal Focus.

Phase 5 — tally cleanup

After Acts feel reachable, specialize nights:

  • Volume night for low-value destruction.
  • Elite night for high-value destruction.
  • Economy night for 10,000,000 coins.

Track boxes on the Achievement Tracker and schedule with the Session Planner.

Spoiler-light Act advice

We keep Act details light because three achievements are hidden. Mechanically, Acts reward the same verbs you already know: plant, grow, shoot, upgrade, enchant, travel. If a creator video spoils story beats, mute it and watch for upgrade timing instead.

Soft-lock recovery on a completion run

If you are stuck:

  1. Stop buying C-tier nodes.
  2. Re-run the income filter from Coin Farming.
  3. Check Troubleshooting for task or mesh weirdness.
  4. Revisit stations with the Upgrade Checklist.

Demo players and completion

Demo clears are not full completion. Finish the Demo Guide, then buy the August 11, 2026 release before chasing Acts.

What “done” looks like

You are done when Acts are ticked, destruction tallies are ticked, the coin trophy is ticked, and desert farms feel like swagger instead of panic. After that, play for screenshots and silly giant crops—completion is a permission slip to relax.

Keep Launch Notes nearby for patches that shift economy, and Intro Offer Notes if you are buying during a discount window. Official downloads stay on Official Links.

Parallel progress without parallel confusion

You can advance map comfort and trophy tallies in the same week without mixing them in the same hour. Example calendar: Monday biome readiness, Wednesday volume destroys, Friday Act attempt, Sunday coin push. That calendar uses the same farm and the same gun, but each night’s shopping list stays coherent.

If friends spoil Act twists, mute chat and keep asking mechanical questions only: Did my damage feel enough? Did I have a coin buffer? Did winter readiness fail? Those questions map to this route better than lore arguments.

Screenshot breaks as intentional rests

Giant eclipse farms are worth photographing. Schedule screenshot breaks at the end of timers, not in the middle of Act attempts. Resting on purpose prevents “one more node” tilt that undoes a clean completion plan. When you return, re-read the phase you were in rather than jumping to desert pride.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What should I finish first: Acts or 10M coins?

Stabilize economy, then Acts; finish tallies last with specialized sessions.

Can I 100% in the demo?

No. Use the [Demo Guide](/guides/demo-guide/), then the full Steam release.

Where is the achievement list?

See [Achievements](/guides/achievements/) and the [Achievement Tracker](/tools/achievement-tracker/).

What if an Act feels impossible?

You are early. Rebuild with [Late Game Build](/tier-list/late-game-build/) and [Coin Farming](/guides/coin-farming/).